![]() What doesn't bolster the experience though is the collectibles, which act as the singular bit of side content in the game. Call of the Sea Norahs Diary Edition includes: Base Game Poster Concept Artbook Special Premium Case It is 1934, in the far reaches of the South Pacific. There's two collectibles: one that adds nothing other than something to do, and one that sprinkles a bit of lore into the world, though nothing substantial enough that you need to go out of your way. You'll find both as you play the game, but to find all of each you'll need to explore and wander off the path quite a bit. Not only do the collectibles feel superfluous, but to find every one can be tedious as many of the environments look similar, and thus it can be a hassle to determine what has and hasn't been explored. ![]() In general it is quite easy to navigate around and within the locations. While Sea of Solitude manages to be distinctive, it certainly isn't the only game to explore mental health in the past few years. ![]() Escape from madness in Call of the Sea on PS4 and PS5, out tomorrow. However when you play Mahjong or try to navigate certain puzzles that need you to move. ![]()
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